MezzanineEngine March 18, 2012

File List

Here is a list of all documented files with brief descriptions:
actorbase.cpp [code]Code used by all actors is implemented here
actorbase.h [code]The base class for all Actors is defined here
actorcharacter.cpp [code]
actorcharacter.h [code]
actorcontainerbase.cpp [code]
actorcontainerbase.h [code]
actorcontainervector.cpp [code]
actorcontainervector.h [code]
actormanager.cpp [code]
actormanager.h [code]
actorphysicssettings.cpp [code]
actorphysicssettings.h [code]
actorrigid.cpp [code]
actorrigid.h [code]
actorserializer.cpp [code]
actorserializer.h [code]This is where the declarations of any Serializers or DeSerializers for actors will go
actorsoft.cpp [code]
actorsoft.h [code]
areaeffect.cpp [code]
areaeffect.h [code]
attachable.cpp [code]Contains the Mezzanine::Attachable Class and Mezzanine::Attachable::AttachableElement enumeration implementations
attachable.h [code]Contains the Mezzanine::Attachable Class and Mezzanine::Attachable::AttachableElement enumeration declarations
audio.h [code]
audioenumerations.h [code]
audiolistener.cpp [code]
audiolistener.h [code]
audiomanager.cpp [code]
audiomanager.h [code]
audiomusicplayer.cpp [code]
audiomusicplayer.h [code]
audioplaylist.cpp [code]
audioplaylist.h [code]
audiosound.cpp [code]
audiosound.h [code]
audiosoundset.cpp [code]
audiosoundset.h [code]
camera.cpp [code]
camera.h [code]Declaration of the Mezzanine::Camera class
cameracontroller.cpp [code]
cameracontroller.h [code]
cameramanager.cpp [code]
cameramanager.h [code]
collision.cpp [code]
collision.h [code]
collisionshape.cpp [code]
collisionshape.h [code]
collisionshapemanager.cpp [code]
collisionshapemanager.h [code]
colourvalue.cpp [code]
colourvalue.h [code]
constraint.cpp [code]
constraint.h [code]
crossplatform.cpp [code]
crossplatform.h [code]
crossplatformexport.h [code]This file is used on some platforms to determine what data should be read and written to and from a shared/dynamic library
datatypes.h [code]
entity.cpp [code]
entity.h [code]
enumerations.h [code]
eventbase.cpp [code]
eventbase.h [code]
eventcollision.cpp [code]
eventcollision.h [code]
eventgamewindow.cpp [code]
eventgamewindow.h [code]
eventmanager.cpp [code]
eventmanager.h [code]
eventquit.cpp [code]
eventquit.h [code]
eventrendertime.cpp [code]
eventrendertime.h [code]
eventuserinput.cpp [code]
eventuserinput.h [code]
exception.cpp [code]
exception.h [code]
extendedtimer.cpp [code]
extendedtimer.h [code]
gamewindow.cpp [code]
gamewindow.h [code]
graphicsmanager.cpp [code]
graphicsmanager.h [code]
graphicssettings.h [code]
inputquerytool.cpp [code]
inputquerytool.h [code]
internalbulletfile.cpp [code]
internalbulletfile.h.cpp [code]
internalbulletfilemanager.cpp [code]
internalbulletfilemanager.h.cpp [code]
internaldecompinterface.cpp [code]
internaldecompinterface.h.cpp [code]
internalmeshtools.cpp [code]
internalmeshtools.h.cpp [code]
internalmotionstate.cpp [code]
internalmotionstate.h.cpp [code]
internalogredatastreambuf.cpp [code]
internalogredatastreambuf.h.cpp [code]
light.cpp [code]Implemenation of Mezzanine::Light
light.h [code]Declaration of Mezzanine::Light
linegroup.cpp [code]
linegroup.h [code]
managerbase.cpp [code]
managerbase.h [code]
mathtool.cpp [code]
mathtool.h [code]
matrix3x3.cpp [code]
matrix3x3.h [code]
matrix4x4.cpp [code]
matrix4x4.h [code]
mesh.cpp [code]
mesh.h [code]
meshmanager.cpp [code]
meshmanager.h [code]
meshterrain.cpp [code]
meshterrain.h [code]
metacode.cpp [code]
metacode.h [code]
mezzanine.h [code]A single file that includes all of the Mezzanine engine
network.h [code]
networkipaddress.cpp [code]
networkipaddress.h [code]
networkmanager.cpp [code]
networkmanager.h [code]
networkpacket.cpp [code]
networkpacket.h [code]
networksocket.cpp [code]
networksocket.h [code]
networksystemaddress.cpp [code]
networksystemaddress.h [code]
objectpair.cpp [code]
objectpair.h [code]
objectreference.h [code]
particleaffector.cpp [code]
particleaffector.h [code]
particleeffect.cpp [code]Contains the implemenation of the ParticleEffect class
particleeffect.h [code]
particleemitter.cpp [code]
particleemitter.h [code]
physicsmanager.cpp [code]
physicsmanager.h [code]
plane.cpp [code]
plane.h [code]
quaternion.cpp [code]
quaternion.h [code]
ray.cpp [code]
ray.h [code]
rayquerytool.cpp [code]
rayquerytool.h [code]
resourceinputstream.cpp [code]
resourceinputstream.h [code]
resourcemanager.cpp [code]
resourcemanager.h [code]
resourcetextsettingsfile.cpp [code]
resourcetextsettingsfile.h [code]
scenemanager.cpp [code]
scenemanager.h [code]
script.h [code]
scriptargument.h [code]
scriptbindinglua51.cpp [code]This file has the interface for the Lua based implementation of the Scripting system
scripting.h [code]
scriptinglua51.cpp [code]This file has the interface for the Lua based implementation of the Scripting system
scriptinglua51.h [code]This file has the interface for the Lua based implementation of the Scripting system
scriptingmanager.cpp [code]The implementation of the Interface for Scripting Managers
scriptingmanager.h [code]
serialization.cpp [code]
serialization.h [code]The interface for serialization
simpletimer.cpp [code]
simpletimer.h [code]
singleton.h [code]
stringtool.cpp [code]
stringtool.h [code]
swig.h [code]Used to give commands specifically to the SWIG preprocessor
terrainbase.cpp [code]
terrainbase.h [code]
terrainmanager.cpp [code]
terrainmanager.h [code]
timer.h [code]
timermanager.cpp [code]
timermanager.h [code]
transform.cpp [code]
transform.h [code]The defintion of the transform is stored in this file
ui.h [code]
uibasicrenderable.cpp [code]
uibasicrenderable.h [code]
uibutton.cpp [code]
uibutton.h [code]
uicaption.cpp [code]
uicaption.h [code]
uicell.cpp [code]
uicell.h [code]
uicellgrid.cpp [code]
uicellgrid.h [code]
uicheckbox.cpp [code]
uicheckbox.h [code]
uidropdownlist.cpp [code]
uidropdownlist.h [code]
uienumerations.h [code]
uiglyph.h [code]
uikerning.h [code]
uilayer.cpp [code]
uilayer.h [code]
uilinelist.cpp [code]
uilinelist.h [code]
uilistbox.cpp [code]
uilistbox.h [code]
uimanager.cpp [code]
uimanager.h [code]
uimarkuptext.cpp [code]
uimarkuptext.h [code]
uimenu.cpp [code]
uimenu.h [code]
uimenuwindow.cpp [code]
uimenuwindow.h [code]
uipagedcellgrid.cpp [code]
uipagedcellgrid.h [code]
uiradiobutton.cpp [code]
uiradiobutton.h [code]
uirectangle.cpp [code]
uirectangle.h [code]
uirenderablecontainerwidget.cpp [code]
uirenderablecontainerwidget.h [code]
uirenderablerect.h [code]
uiresizinginfo.cpp [code]
uiresizinginfo.h [code]
uiscreen.cpp [code]
uiscreen.h [code]
uiscrollbar.cpp [code]
uiscrollbar.h [code]
uiscrolledcellgrid.cpp [code]
uiscrolledcellgrid.h [code]
uispinner.cpp [code]
uispinner.h [code]
uisprite.h [code]
uitabset.cpp [code]
uitabset.h [code]
uitextbutton.cpp [code]
uitextbutton.h [code]
uitextureatlas.cpp [code]
uitextureatlas.h [code]
uivertex.h [code]
uiviewportupdatetool.cpp [code]
uiviewportupdatetool.h [code]
uiwidget.cpp [code]
uiwidget.h [code]
uiwindow.cpp [code]
uiwindow.h [code]
vector2.cpp [code]
vector2.h [code]
vector3.cpp [code]
vector3.h [code]
vector3wactor.cpp [code]
vector3wactor.h [code]
viewport.cpp [code]
viewport.h [code]
world.cpp [code]
world.h [code]
worldgetset.cpp [code]
worldgetset.h [code]
worldnode.cpp [code]The implementation of the WorldNode, A class to facilitate navigation in 3d environment
worldnode.h [code]The declaration of the WorldNode, A class to facilitate navigation in 3d environment
worldobject.cpp [code]
worldobject.h [code]
worldobjectgraphicssettings.cpp [code]
worldobjectgraphicssettings.h [code]
worldobjectphysicssettings.cpp [code]
worldobjectphysicssettings.h [code]
worldtrigger.cpp [code]
worldtrigger.h [code]
xml.cpp [code]
xml.h [code]This is where bulk of the XML subsystem is declare, there are numerous class that are all tighlty integrated so one file seemed appropriate
xmldoc.cpp [code]
xmldoc.h [code]The Doxygen documentation and minor tools to assist with the XML system
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