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00040 #ifndef _vector3_cpp
00041 #define _vector3_cpp
00042
00043 #include "vector3.h"
00044 #include "quaternion.h"
00045 #include "exception.h"
00046 #include "serialization.h"
00047 #include "stringtool.h"
00048 #include "mathtool.h"
00049 #include "world.h"
00050 #include "xml.h"
00051
00052 #include <Ogre.h>
00053 #include "btBulletDynamicsCommon.h"
00054 #include <cAudio.h>
00055
00056 #include <memory>
00057
00058
00059 #include <iostream>
00060
00061 namespace Mezzanine
00062 {
00063
00064
00065 void PrintHello()
00066 {
00067 std::cout << "Hello world! From PrintHello()" << std::endl;
00068 }
00069
00070
00071
00072
00073 Real Vector3::GetAxisValue(const StandardAxis& Axis) const
00074 {
00075 switch(Axis)
00076 {
00077 case 0: return this->X;
00078 case 1: return this->Y;
00079 case 2: return this->Z;
00080 default: throw(Exception("Cannot retrieve invalid StandardAxis in Vector3::GetAxisValue"));
00081 }
00082 }
00083
00084 Real Vector3::GetAxisValue(const Whole& Axis) const
00085 { return this->GetAxisValue((StandardAxis)Axis); }
00086
00087 Real& Vector3::GetAxisValue(const StandardAxis& Axis)
00088 {
00089 switch(Axis)
00090 {
00091 case 0: return this->X;
00092 case 1: return this->Y;
00093 case 2: return this->Z;
00094 default: throw(Exception("Cannot retrieve invalid StandardAxis in Vector3::GetAxisValue"));
00095 }
00096 }
00097
00098 Real& Vector3::GetAxisValue(const Whole& Axis)
00099 { return this->GetAxisValue((StandardAxis)Axis); }
00100
00101 Real Vector3::operator[] (const StandardAxis& Axis) const
00102 { return this->GetAxisValue(Axis); }
00103
00104 Real Vector3::operator[] (const Whole& Axis) const
00105 { return this->GetAxisValue((StandardAxis)Axis); }
00106
00107 Real& Vector3::operator[] (const StandardAxis& Axis)
00108 { return this->GetAxisValue(Axis); }
00109
00110 Real& Vector3::operator[] (const Whole& Axis)
00111 { return this->GetAxisValue((StandardAxis)Axis); }
00112
00113
00114 Vector3::Vector3()
00115 {
00116 Zero();
00117 }
00118
00119 Vector3::Vector3(const Real& x, const Real& y, const Real& z)
00120 {
00121 SetValues(x,y,z);
00122 }
00123
00124 Vector3::Vector3(const Ogre::Vector3& Vec)
00125 { this->ExtractOgreVector3(Vec); }
00126
00127 Vector3::Vector3(const btVector3& Vec)
00128 { this->ExtractBulletVector3(Vec); }
00129
00130 Vector3::Vector3(const cAudio::cVector3& Vec)
00131 { this->ExtractcAudioVector3(Vec); }
00132
00133 Vector3::Vector3(const Mezzanine::Vector3& Vec)
00134 { *this = Vec; }
00135
00136 #ifdef MEZZXML
00137 Vector3::Vector3(xml::Node OneNode)
00138 { this->ProtoDeSerialize(OneNode); }
00139 #endif
00140
00141
00142
00143
00144 Vector3 Vector3::Unit_X()
00145 { return Vector3(1,0,0); }
00146
00147 Vector3 Vector3::Unit_Y()
00148 { return Vector3(0,1,0);}
00149
00150 Vector3 Vector3::Unit_Z()
00151 { return Vector3(0,0,1); }
00152
00153 Vector3 Vector3::Neg_Unit_X()
00154 { return Vector3(-1,0,0); }
00155
00156 Vector3 Vector3::Neg_Unit_Y()
00157 { return Vector3(0,-1,0); }
00158
00159 Vector3 Vector3::Neg_Unit_Z()
00160 { return Vector3(0,0,-1); }
00161
00162 Vector3 Vector3::UnitOnAxis(StandardAxis Axis)
00163 {
00164 switch(Axis)
00165 {
00166 case 0: return Vector3::Unit_X();
00167 case 1: return Vector3::Unit_Y();
00168 case 2: return Vector3::Unit_Z();
00169 default: throw(Exception("Cannot convert invalid StandardAxis in Vector3::UnitOnAxis"));
00170 }
00171 }
00172
00173 StandardAxis Vector3::IsStandardUnitAxis() const
00174 {
00175 if (1.0==this->X && 0.0==this->Y && 0.0==this->Z)
00176 {
00177 return Axis_X;
00178 } else if (0.0==this->X) {
00179 if (1.0==this->Y && 0.0==this->Z)
00180 {
00181 return Axis_Y;
00182 } else if (0.0==this->Y && 1.0==this->Z) {
00183 return Axis_Y;
00184 }
00185 }
00186 throw(Exception("Cannot convert Vector3 to StandardAxis in Vector3::IsStandardUnitAxis, Vector3 may not be Axis Aligned or may not be Unit Length."));
00187 }
00188
00189
00190
00191
00192 Vector3& Vector3::operator= (const btVector3 &Vec)
00193 {
00194 this->X=Vec.getX();
00195 this->Y=Vec.getY();
00196 this->Z=Vec.getZ();
00197 }
00198
00199 Vector3& Vector3::operator= (const Ogre::Vector3 &Vec)
00200 {
00201 this->X=Vec.x;
00202 this->Y=Vec.y;
00203 this->Z=Vec.z;
00204 }
00205
00206 Vector3& Vector3::operator= (const cAudio::cVector3 &Vec)
00207 {
00208 this->X=Vec.x;
00209 this->Y=Vec.y;
00210 this->Z=Vec.z;
00211 }
00212
00213
00214
00215 Vector3 Vector3::operator- ()
00216 { return Vector3(-X,-Y,-Z); }
00217
00218
00219
00220 Vector3 Vector3::operator* (const Real &scalar) const
00221 { return Vector3(this->X * scalar, this->Y * scalar, this->Z * scalar); }
00222
00223 Vector3 Vector3::operator/ (const Real &scalar) const
00224 { return Vector3(this->X / scalar, this->Y / scalar, this->Z / scalar); }
00225
00226
00227
00228 Vector3& Vector3::operator*= (const Real &scalar)
00229 {
00230 this->X *= scalar;
00231 this->Y *= scalar;
00232 this->Z *= scalar;
00233 return *this;
00234 }
00235
00236 Vector3& Vector3::operator/= (const Real &scalar)
00237 {
00238 this->X /= scalar;
00239 this->Y /= scalar;
00240 this->Z /= scalar;
00241 return *this;
00242 }
00243
00244
00245
00246 bool Vector3::operator== (const Vector3 &Vec) const
00247 { return( Vec.X == this->X && Vec.Y == this->Y && Vec.Z == this->Z ); }
00248
00249 bool Vector3::operator== (const btVector3 &Vec) const
00250 { return( Vec.getX() == this->X && Vec.getY() == this->Y && Vec.getZ() == this->Z ); }
00251
00252 bool Vector3::operator== (const Ogre::Vector3 &Vec) const
00253 { return ( Vec.x == this->X && Vec.y == this->Y && Vec.z == this->Z ); }
00254
00255 bool Vector3::operator== (const cAudio::cVector3 &Vec) const
00256 { return ( Vec.x == this->X && Vec.y == this->Y && Vec.z == this->Z ); }
00257
00258
00259 bool Vector3::operator!= (const Vector3 &Vec) const
00260 { return ( Vec.X != this->X || Vec.Y != this->Y || Vec.Z != this->Z ); }
00261
00262 bool Vector3::operator!= (const btVector3 &Vec) const
00263 { return ( Vec.getX() != this->X || Vec.getY() != this->Y || Vec.getZ() != this->Z ); }
00264
00265 bool Vector3::operator!= (const Ogre::Vector3 &Vec) const
00266 { return ( Vec.x != this->X || Vec.y != this->Y || Vec.z != this->Z ); }
00267
00268 bool Vector3::operator!= (const cAudio::cVector3 &Vec) const
00269 { return ( Vec.x != this->X || Vec.y != this->Y || Vec.z != this->Z ); }
00270
00271
00272
00273
00274 Vector3 Vector3::operator+ (const Vector3 &Vec) const
00275 { return Vector3(X+Vec.X, Y+Vec.Y, Z+Vec.Z ); }
00276
00277 Vector3 Vector3::operator- (const Vector3 &Vec) const
00278 { return Vector3(X-Vec.X, Y-Vec.Y, Z-Vec.Z ); }
00279
00280 Vector3 Vector3::operator* (const Vector3 &Vec) const
00281 { return Vector3(X*Vec.X, Y*Vec.Y, Z*Vec.Z ); }
00282
00283 Vector3 Vector3::operator/ (const Vector3 &Vec) const
00284 { return Vector3(X/Vec.X, Y/Vec.Y, Z/Vec.Z ); }
00285
00286
00287
00288
00289 Vector3 Vector3::operator+ (const btVector3 &Vec) const
00290 { return Vector3(X+Vec.getX(), Y+Vec.getY(), Z+Vec.getZ()); }
00291
00292 Vector3 Vector3::operator- (const btVector3 &Vec) const
00293 { return Vector3(X-Vec.getX(), Y-Vec.getY(), Z-Vec.getZ()); }
00294
00295 Vector3 Vector3::operator* (const btVector3 &Vec) const
00296 { return Vector3(X*Vec.getX(), Y*Vec.getY(), Z*Vec.getZ()); }
00297
00298 Vector3 Vector3::operator/ (const btVector3 &Vec) const
00299 { return Vector3(X/Vec.getX(), Y/Vec.getY(), Z/Vec.getZ()); }
00300
00301
00302
00303
00304 Vector3 Vector3::operator+ (const Ogre::Vector3 &Vec) const
00305 { return Vector3(X+Vec.x, Y+Vec.y, Z+Vec.z); }
00306
00307 Vector3 Vector3::operator- (const Ogre::Vector3 &Vec) const
00308 { return Vector3(X-Vec.x, Y-Vec.y, Z-Vec.z); }
00309
00310 Vector3 Vector3::operator* (const Ogre::Vector3 &Vec) const
00311 { return Vector3(X*Vec.x, Y*Vec.y, Z*Vec.z); }
00312
00313 Vector3 Vector3::operator/ (const Ogre::Vector3 &Vec) const
00314 { return Vector3(X/Vec.x, Y/Vec.y, Z/Vec.z); }
00315
00316
00317
00318
00319 Vector3 Vector3::operator+ (const cAudio::cVector3 &Vec) const
00320 { return Vector3(X+Vec.x, Y+Vec.y, Z+Vec.z); }
00321
00322 Vector3 Vector3::operator- (const cAudio::cVector3 &Vec) const
00323 { return Vector3(X-Vec.x, Y-Vec.y, Z-Vec.z); }
00324
00325 Vector3 Vector3::operator* (const cAudio::cVector3 &Vec) const
00326 { return Vector3(X*Vec.x, Y*Vec.y, Z*Vec.z); }
00327
00328 Vector3 Vector3::operator/ (const cAudio::cVector3 &Vec) const
00329 { return Vector3(X/Vec.x, Y/Vec.y, Z/Vec.z); }
00330
00331
00332
00333
00334 Vector3 Vector3::CrossProduct( const Vector3& Vec ) const
00335 {
00336 return Vector3(
00337 this->Y * Vec.Z - this->Z * Vec.Y,
00338 this->Z * Vec.X - this->X * Vec.Z,
00339 this->X * Vec.Y - this->Y * Vec.X
00340 );
00341 }
00342
00343 Real Vector3::DotProduct(const Vector3& Vec) const
00344 {
00345 return this->X * Vec.X + this->Y * Vec.Y + this->Z * Vec.Z;
00346 }
00347
00348 Vector3& Vector3::Normalize()
00349 {
00350 Real TempLength = this->Distance(Vector3(0.0f,0.0f,0.0f));
00351 if (0!=TempLength)
00352 {
00353 (*this) /= TempLength;
00354 }else{
00355 throw (Mezzanine::Exception ("Cannot Normalize Vector3(0,0,0)"));
00356 }
00357 return *this;
00358 }
00359
00360 Vector3 Vector3::GetNormal() const
00361 {
00362 Real TempLength = this->Distance(Vector3(0.0f,0.0f,0.0f));
00363 if (0!=TempLength)
00364 {
00365 return (*this) / TempLength;
00366 }else{
00367 throw (Mezzanine::Exception ("Cannot Get the Normal of Vector3(0,0,0)"));
00368 }
00369 }
00370
00371 Vector3 Vector3::GetDirection(const Vector3& Destination) const
00372 {
00373 Vector3 Dir = Destination - *this;
00374 Dir.Normalize();
00375 return Dir;
00376 }
00377
00378 Vector3 Vector3::Inverse()
00379 {
00380 if (X!=0)
00381 X=1/X;
00382 if (Y!=0)
00383 Y=1/Y;
00384 if (Z!=0)
00385 Z=1/Z;
00386 return *this;
00387 }
00388
00389 Real Vector3::Distance(const Vector3& OtherVec) const
00390 {
00391 return (*this - OtherVec).Length();
00392 }
00393
00394 Real Vector3::SquaredDistance(const Vector3& OtherVec) const
00395 {
00396 return (*this - OtherVec).SquaredLength();
00397 }
00398
00399 Real Vector3::Length() const
00400 {
00401 return MathTool::Sqrt(X * X + Y * Y + Z * Z);
00402 }
00403
00404 Real Vector3::SquaredLength() const
00405 {
00406 return X * X + Y * Y + Z * Z;
00407 }
00408
00409 bool Vector3::IsZeroLength() const
00410 {
00411 return SquaredLength() < (1e-06 * 1e-06);
00412 }
00413
00414 Quaternion Vector3::GetRotationToAxis(const Vector3& Axis, const Vector3& FallBackAxis) const
00415 {
00416 Quaternion Ret;
00417 Vector3 Vec1 = *this;
00418 Vector3 Vec2 = Axis;
00419 Vec1.Normalize();
00420 Vec2.Normalize();
00421
00422 Real Dot = Vec1.DotProduct(Vec2);
00423 if( Dot >= 1.0 )
00424 {
00425 return Ret;
00426 }
00427 if( Dot < (1e-6 - 1.0) )
00428 {
00429 if( FallBackAxis != Vector3() )
00430 {
00431 Ret.SetFromAxisAngle(MathTool::GetPi(),FallBackAxis);
00432 }else{
00433 Vector3 CrossAxis = Vector3::Unit_X().CrossProduct(*this);
00434 if(CrossAxis.IsZeroLength())
00435 CrossAxis = Vector3::Unit_Y().CrossProduct(*this);
00436 CrossAxis.Normalize();
00437 Ret.SetFromAxisAngle(MathTool::GetPi(),CrossAxis);
00438 }
00439 }else{
00440 Real Sqr = MathTool::Sqrt( (1+Dot)*2 );
00441 Real InvSqr = 1 / Sqr;
00442
00443 Vector3 Cross = Vec1.CrossProduct(Vec2);
00444
00445 Ret.X = Cross.X * InvSqr;
00446 Ret.Y = Cross.Y * InvSqr;
00447 Ret.Z = Cross.Z * InvSqr;
00448 Ret.W = Sqr * 0.5f;
00449 Ret.Normalize();
00450 }
00451 return Ret;
00452 }
00453
00454
00455
00456 void Vector3::Zero()
00457 {
00458 this->X = 0;
00459 this->Y = 0;
00460 this->Z = 0;
00461 }
00462
00463 void Vector3::SetValues(const Real& X, const Real& Y, const Real& Z)
00464 {
00465 this->X = X;
00466 this->Y = Y;
00467 this->Z = Z;
00468 }
00469
00470
00471
00472 btVector3 Vector3::GetBulletVector3() const
00473 {
00474 btVector3 Theirs;
00475 Theirs.setX(this->X);
00476 Theirs.setY(this->Y);
00477 Theirs.setZ(this->Z);
00478 Theirs.setW(0);
00479 return Theirs;
00480 }
00481
00482 void Vector3::ExtractBulletVector3(const btVector3& Ours)
00483 {
00484 this->X=Ours.getX();
00485 this->Y=Ours.getY();
00486 this->Z=Ours.getZ();
00487 }
00488
00489 Ogre::Vector3 Vector3::GetOgreVector3() const
00490 {
00491 Ogre::Vector3 Theirs;
00492 Theirs.x=this->X;
00493 Theirs.y=this->Y;
00494 Theirs.z=this->Z;
00495 return Theirs;
00496 }
00497
00498 void Vector3::ExtractOgreVector3(const Ogre::Vector3& Ours)
00499 {
00500 this->X=Ours.x;
00501 this->Y=Ours.y;
00502 this->Z=Ours.z;
00503 }
00504
00505 cAudio::cVector3 Vector3::GetcAudioVector3() const
00506 {
00507 cAudio::cVector3 Theirs;
00508 Theirs.x=this->X;
00509 Theirs.y=this->Y;
00510 Theirs.z=this->Z;
00511 return Theirs;
00512 }
00513
00514 void Vector3::ExtractcAudioVector3(const cAudio::cVector3& Ours)
00515 {
00516 this->X=Ours.x;
00517 this->Y=Ours.y;
00518 this->Z=Ours.z;
00519 }
00520
00521 #ifdef MEZZXML
00522
00523 void Vector3::ProtoSerialize(xml::Node& CurrentRoot) const
00524 {
00525 Mezzanine::xml::Node VecNode = CurrentRoot.AppendChild(SerializableName());
00526 VecNode.SetName(SerializableName());
00527
00528 Mezzanine::xml::Attribute VersionAttr = VecNode.AppendAttribute("Version");
00529 Mezzanine::xml::Attribute XAttr = VecNode.AppendAttribute("X");
00530 Mezzanine::xml::Attribute YAttr = VecNode.AppendAttribute("Y");
00531 Mezzanine::xml::Attribute ZAttr = VecNode.AppendAttribute("Z");
00532 if( VersionAttr && XAttr && YAttr && ZAttr )
00533 {
00534 if( VersionAttr.SetValue("1") && XAttr.SetValue(this->X) && YAttr.SetValue(this->Y) && ZAttr.SetValue(this->Z))
00535 {
00536 return;
00537 }else{
00538 SerializeError("Create XML Attribute Values", SerializableName(),true);
00539 }
00540 }else{
00541 SerializeError("Create XML Attributes", SerializableName(),true);
00542 }
00543 }
00544
00545
00546 void Vector3::ProtoDeSerialize(const xml::Node& OneNode)
00547 {
00548 if ( Mezzanine::String(OneNode.Name())==Mezzanine::String(SerializableName()) )
00549 {
00550 if(OneNode.GetAttribute("Version").AsInt() == 1)
00551 {
00552 this->X=OneNode.GetAttribute("X").AsReal();
00553 this->Y=OneNode.GetAttribute("Y").AsReal();
00554 this->Z=OneNode.GetAttribute("Z").AsReal();
00555 }else{
00556 throw( Mezzanine::Exception(StringTool::StringCat("Incompatible XML Version for ",SerializableName(),": Not Version 1")) );
00557 }
00558 }else{
00559 throw( Mezzanine::Exception(Mezzanine::StringTool::StringCat("Attempting to deserialize a ",SerializableName(),", found a ", OneNode.Name())));
00560 }
00561 }
00562
00563 String Vector3::SerializableName()
00564 { return String("Vector3"); }
00565 #endif
00566
00567 }
00568
00569 Mezzanine::Vector3 operator+ (const btVector3 &Vec, const Mezzanine::Vector3& lhs)
00570 { return lhs + Vec; }
00571 Mezzanine::Vector3 operator- (const btVector3 &Vec, const Mezzanine::Vector3& lhs)
00572 { return Mezzanine::Vector3(Vec.getX()-lhs.X, Vec.getY()-lhs.Y, Vec.getZ()-lhs.Z); }
00573 Mezzanine::Vector3 operator* (const btVector3 &Vec, const Mezzanine::Vector3& lhs)
00574 { return lhs * Vec; }
00575 Mezzanine::Vector3 operator/ (const btVector3 &Vec, const Mezzanine::Vector3& lhs)
00576 { return Mezzanine::Vector3(Vec.getX()/lhs.X, Vec.getY()/lhs.Y, Vec.getZ()/lhs.Z); }
00577
00578 Mezzanine::Vector3 operator+ (const Ogre::Vector3 &Vec, const Mezzanine::Vector3& lhs)
00579 { return lhs + Vec; }
00580 Mezzanine::Vector3 operator- (const Ogre::Vector3 &Vec, const Mezzanine::Vector3& lhs)
00581 { return Mezzanine::Vector3(Vec.x-lhs.X, Vec.y-lhs.Y, Vec.z-lhs.Z); }
00582 Mezzanine::Vector3 operator* (const Ogre::Vector3 &Vec, const Mezzanine::Vector3& lhs)
00583 { return lhs * Vec; }
00584 Mezzanine::Vector3 operator/ (const Ogre::Vector3 &Vec, const Mezzanine::Vector3& lhs)
00585 { return Mezzanine::Vector3(Vec.x/lhs.X, Vec.y/lhs.Y, Vec.z/lhs.Z); }
00586
00587 Mezzanine::Vector3 operator+ (const cAudio::cVector3 &Vec, const Mezzanine::Vector3& lhs)
00588 { return lhs + Vec; }
00589 Mezzanine::Vector3 operator- (const cAudio::cVector3 &Vec, const Mezzanine::Vector3& lhs)
00590 { return Mezzanine::Vector3(Vec.x-lhs.X, Vec.y-lhs.Y, Vec.z-lhs.Z); }
00591 Mezzanine::Vector3 operator* (const cAudio::cVector3 &Vec, const Mezzanine::Vector3& lhs)
00592 { return lhs * Vec; }
00593 Mezzanine::Vector3 operator/ (const cAudio::cVector3 &Vec, const Mezzanine::Vector3& lhs)
00594 { return Mezzanine::Vector3(Vec.x/lhs.X, Vec.y/lhs.Y, Vec.z/lhs.Z); }
00595
00596
00597
00598 std::ostream& operator << (std::ostream& stream, const Mezzanine::Vector3& x)
00599 {
00600 #ifdef MEZZXML
00601
00602 Serialize(stream,x);
00603 #else
00604 stream << "[" << x.X << "," << x.Y << "," << x.Z << "]";
00605 #endif // \MEZZXML
00606 return stream;
00607 }
00608
00609 #ifdef MEZZXML
00610 std::istream& operator >> (std::istream& stream, Mezzanine::Vector3& Vec)
00611 { return DeSerialize(stream, Vec); }
00612
00613 void operator >> (const Mezzanine::xml::Node& OneNode, Mezzanine::Vector3& Vec)
00614 { Vec.ProtoDeSerialize(OneNode); }
00615 #endif // \MEZZXML
00616
00617 Ogre::Vector3& operator << (Ogre::Vector3& VecTo, const Mezzanine::Vector3& VecFrom)
00618 {
00619 VecTo = VecFrom.GetOgreVector3();
00620 return VecTo;
00621 }
00622
00623 Ogre::Vector3& operator << (Ogre::Vector3& VecTo, const btVector3& VecFrom)
00624 {
00625 VecTo.x=VecFrom.getX();
00626 VecTo.y=VecFrom.getY();
00627 VecTo.z=VecFrom.getZ();
00628 return VecTo;
00629 }
00630
00631 Ogre::Vector3& operator << (Ogre::Vector3& VecTo, const cAudio::cVector3& VecFrom)
00632 {
00633 VecTo.x=VecFrom.x;
00634 VecTo.y=VecFrom.y;
00635 VecTo.z=VecFrom.z;
00636 return VecTo;
00637 }
00638
00639
00640 btVector3& operator << (btVector3& VecTo, const Ogre::Vector3& VecFrom)
00641 {
00642 VecTo.setX(VecFrom.x);
00643 VecTo.setY(VecFrom.y);
00644 VecTo.setZ(VecFrom.z);
00645 VecTo.setW(0);
00646 return VecTo;
00647 }
00648
00649 btVector3& operator << (btVector3& VecTo, const Mezzanine::Vector3& VecFrom)
00650 {
00651 VecTo=VecFrom.GetBulletVector3();
00652 return VecTo;
00653 }
00654
00655 btVector3& operator << (btVector3& VecTo, const cAudio::cVector3& VecFrom)
00656 {
00657 VecTo.setX(VecFrom.x);
00658 VecTo.setY(VecFrom.y);
00659 VecTo.setZ(VecFrom.z);
00660 return VecTo;
00661 }
00662
00663 Mezzanine::Vector3& operator << (Mezzanine::Vector3& VecTo, const Ogre::Vector3& VecFrom)
00664 {
00665 VecTo=VecFrom;
00666 return VecTo;
00667 }
00668
00669 Mezzanine::Vector3& operator << (Mezzanine::Vector3& VecTo, const btVector3& VecFrom)
00670 {
00671 VecTo=VecFrom;
00672 return VecTo;
00673 }
00674
00675 Mezzanine::Vector3& operator << (Mezzanine::Vector3& VecTo, const cAudio::cVector3& VecFrom)
00676 {
00677 VecTo=VecFrom;
00678 return VecTo;
00679 }
00680
00681 cAudio::cVector3& operator << (cAudio::cVector3& VecTo, const Ogre::Vector3& VecFrom)
00682 {
00683 VecTo.x=VecFrom.x;
00684 VecTo.y=VecFrom.y;
00685 VecTo.z=VecFrom.z;
00686 return VecTo;
00687 }
00688
00689 cAudio::cVector3& operator << (cAudio::cVector3& VecTo, const btVector3& VecFrom)
00690 {
00691 VecTo.x=VecFrom.getX();
00692 VecTo.y=VecFrom.getY();
00693 VecTo.z=VecFrom.getZ();
00694 return VecTo;
00695 }
00696
00697 cAudio::cVector3& operator << (cAudio::cVector3& VecTo, const Mezzanine::Vector3& VecFrom)
00698 {
00699 VecTo=VecFrom.GetcAudioVector3();
00700 return VecTo;
00701 }
00702
00703 #endif