Complete CreateShape function once DynamicMeshCollisionShape can be deserialized
Complete CreateShape function once ActorSoftCollisionShape can be deserialized
Complete CreateShape function once StaticMeshCollisionShape can be deserialized
Complete CreateShape function once ActorSoftCollisionShape can be deserialized
Complete CreateShape function once StaticMeshCollisionShape can be deserialized
Complete CreateShape function once ActorSoftCollisionShape can be deserialized
Complete CreateShape function once StaticMeshCollisionShape can be deserialized
Verify that these "fixed-width" type-defs work on mobiles and tablets.
TODO: The function WorldQueryTool::GetFirstActorOnRayByAABB does not return an valid offset. This needs to be calculated somehow.
TODO: The function WorldQueryTool::GetFirstActorOnRayByAABB has not been tested and needs to be tested
TODO: The function WorldQueryTool::GetFirstActorOnRayByAABB does not take other obstructions into account
update this to make the error return code redundant and use an exception instead.
Review for possiblity of buffer overflow.
update this to make the error return code redundant and use an exception instead.
Review for possiblity of buffer overflow.
update this to make the error return code redundant and use an exception instead.
Review for possiblity of buffer overflow.
update this to make the error return code redundant and use an exception instead.
Review for possiblity of buffer overflow.
update this to make the error return code redundant and use an exception instead.
Review for possiblity of buffer overflow.
Not all nodes can be added to other nodes, we need to figure it out and put it here.
Not all nodes can be added to other nodes, we need to figure it out and put it here.
update this to make the error return code redundant and use an exception instead.
Review for possiblity of buffer overflow.
1.7.3