The bulk of the engine components go in this namspace. More...
Namespaces | |
| namespace | Audio |
This namespace is for all the classes belonging to the Audio Subsystem. | |
| namespace | crossplatform |
All functionality that needs different implemenations per platform will go in here. | |
| namespace | debug |
This namespace is for internal debugging tools. In general it shouldn't be used in game code. | |
| namespace | internal |
This namespace is used for internal helper classes, and in general it should be ignored by game developers. | |
| namespace | Scripting |
This namespace is for all the classes belonging to the Scripting Subsystem. | |
| namespace | UI |
This namespace is for all the classes belonging to the Graphical User Interface Subsystem. | |
| namespace | xml |
This is where bulk of the XML subsystem resides, (See Mezzanine::xml Manual for details) there are numerous class that are all tighlty integrated so one file seemed appropriate. | |
Classes | |
| class | ActorBase |
| This is the base class from which all the actors inherit. More... | |
| class | ActorBasePhysicsSettings |
| This is a base helper class for configuring physics settings of an actor. More... | |
| class | ActorContainerBase |
| A base class to unify the interface for different kinds of containers for holding actors. More... | |
| class | ActorContainerVector |
| A simple Actor Container using a vector. More... | |
| class | ActorManager |
| A manager responsible for the storage and management of all actors in use. More... | |
| class | ActorRigid |
| This is the actor class for Rigid Objects. More... | |
| class | ActorRigidDeSerializer |
| This creates Rigid body actors and inserts them into a given ActorManager. More... | |
| class | ActorRigidPhysicsSettings |
| This is a helper class for configuring physics settings of an ActorRigid. More... | |
| class | ActorSoft |
| This is the actor class for Soft Objects. More... | |
| class | ActorSoftCollisionShape |
| A collision shape for soft actors. More... | |
| class | ActorSoftPhysicsSettings |
| This is a helper class for configuring physics settings of an ActorSoft. More... | |
| class | AreaEffect |
| This class is used to define area's in the world that have unique effects. More... | |
| class | AttachableBase |
| This class is the base class for other attachable classes and is responsible for transform updates to attachables. More... | |
| class | AttachableChild |
| This class is the base class for objects that can be attached to AttachableParent. More... | |
| class | AttachableParent |
| Base class for objects that can have attachables attached to them. More... | |
| class | AudioManager |
| This is simply a place for storing all the Sound utilities and functions. More... | |
| class | BoxCollisionShape |
| A box physics shape. More... | |
| class | Camera |
| This is the camera class. More... | |
| class | CameraController |
| This is a simplified controller class for use with cameras. More... | |
| class | CameraManager |
| This is the manager class for all camera functions. More... | |
| class | CapsuleCollisionShape |
| A capsule physics shape. More... | |
| class | Collision |
| This is an event class used to track collsions in the physics world. More... | |
| class | CollisionDispatcher |
| Used to provide better reporting of collisions. More... | |
| struct | CollisionInternalData |
| Used to insulate the interface from the implementation details for bullet. More... | |
| class | CollisionShape |
| This is the base class for all collision shapes. More... | |
| class | CollisionShapeDeSerializer |
| A tool to aid in deserialization for the specific instances that DeSerialization CollisionShapes other ways does not make sense. More... | |
| class | CollisionShapeManager |
| This manager is for the storage of all shapes and creation of mesh shapes. More... | |
| class | ColourValue |
| This is a simple class for holding 4 reals representing the colour any give object or lightsource can have. More... | |
| class | CompoundCollisionShape |
| A collision shape composed of many other collision shapes placed and oriented in local space. More... | |
| class | ConeCollisionShape |
| A cone physics shape. More... | |
| class | ConeTwistConstraint |
| class | ConvexHullCollisionShape |
| A simple convex shape built from a low number of points in local space. More... | |
| class | CylinderCollisionShape |
| A cylinder physics shape. More... | |
| class | DeSerializer |
| A tool for deserializing classes with specific issues deserializing them. More... | |
| class | DualTransformConstraint |
| All constraints that track rotation and location of the Pivot relative to each Actor inherit from this. More... | |
| class | DynamicMeshCollisionShape |
| A triangle mesh collsion shape based on a graphics mesh. More... | |
| class | Entity |
| This class is useful for representing graphical bodies without a physics representation. More... | |
| class | EventBase |
| The base class for all events. More... | |
| class | EventCollision |
| This is an event class used to track collsions in the physics world. More... | |
| class | EventGameWindow |
| Convey the message that Something happened to a game window. More... | |
| class | EventGameWindowData |
| used to keep private in one place that is actually private. More... | |
| class | EventManager |
| This is a container for Events and facilitates the transfer of data. More... | |
| class | EventQuit |
| This is intended to convey the message that quitting needs to happen. More... | |
| class | EventRenderTime |
| This communicates the amount of time since the world was rendered. More... | |
| class | EventUserInput |
| This is a container for MetaCodes that is used in the EventManager. More... | |
| class | Exception |
| This is the exception thrown by most Mezzanine system that can throw exceptions. More... | |
| class | ExtendedTimer |
| An enhanced timer class that can store and track many units of time. More... | |
| class | FieldCollisionShape |
| This is the base class for all Field shapes. More... | |
| class | FieldOfForce |
| This is field that applies force in a direction, and doesn't tamper with gravity. More... | |
| class | GameWindow |
| This class is for creating and managing game windows. More... | |
| class | Generic6DofConstraint |
| Create simple but specific limits on any axis of movement or rotation. More... | |
| class | Generic6DofSpringConstraint |
| Creates a constraint as configurable as the 6Dof constraint, but has added support for spring motion. More... | |
| class | GraphicsManager |
| This is intended to store basic graphics setting for the user. More... | |
| class | GraphicsSettings |
| This stores all the possible configuration options the graphics manager supports. More... | |
| class | GravityField |
| This is a gravity field implementation of the AreaEffect class. More... | |
| class | GravityWell |
| This is a gravity well implementation of the AreaEffect class. More... | |
| class | HeightfieldCollisionShape |
| A series of values that store hieght in a grid like fashion. More... | |
| class | Hinge2Constraint |
| class | HingeConstraint |
| This is a constraint to be used to restrict the movement between two objects to angular rotation on a single axis. More... | |
| class | InputQueryTool |
| This provides a number of utilities for getting input information. More... | |
| class | InternalMeshData |
| This class is used to store the internal structures needed by the Mesh class. More... | |
| class | Light |
| This class is the class used for dynamic lighting within the scene. More... | |
| class | LineGroup |
| This is a group of consectutive line segments to be rendered together. More... | |
| class | ManagerBase |
| This is the base class from which all the World Managers inherit. More... | |
| class | MathTool |
| This provides a number of generic math related utilities. More... | |
| class | Matrix3x3 |
| This is a 3x3 Matrix class used for representing rotations and scaling in an object. More... | |
| class | Matrix4x4 |
| class | Mesh |
| This class is used to check and modify the properties of a graphics mesh. More... | |
| class | MeshCollisionShape |
| This is the base class for all Mesh shapes. More... | |
| class | MeshManager |
| This manager handles the storage, generation, and query of of Graphics Meshes. More... | |
| class | MeshTerrain |
| class | MetaCode |
| This Determines the kind of user input. More... | |
| class | MultiSphereCollisionShape |
| A physics shape comprised of multiple sphere's placed in local space. More... | |
| class | NonStaticWorldObject |
| This is a small extention of the WorldObject class that adds features common to non-static objects. More... | |
| class | NonTriggerPhysicsSettings |
| This is an extension of the basic WorldObjectPhysicsSettings class for non-trigger objects(I.E not AreaEffects). More... | |
| class | ObjectPair |
| This is an interface class for pairs of world objects. More... | |
| class | ObjectReference |
| This is a small class used to store a reference to a world object. More... | |
| class | ParticleAffector |
| This class defines how particles of a given particle effect behave during their lifetime. More... | |
| class | ParticleEffect |
| This class is responsible for creating visual particle effects, such as rain, smoke, sparks, and explosions. More... | |
| class | ParticleEmitter |
| This class defines how particles of a given particle effect spawn. More... | |
| class | PhysicsConstructionInfo |
| class | PhysicsManager |
| This is simply a place for storing all the Physics Related functions. More... | |
| class | Plane |
| This is used to represent a flat infinite slice of the game world. More... | |
| class | PlaneCollisionShape |
| A Flat wall/floor of limitless size. More... | |
| class | Point2PointConstraint |
| Tries to make a point relative to each of two actors match in 3d space, without regard to rotation. More... | |
| class | PrimitiveCollisionShape |
| This is the base class for all Primitive shapes. More... | |
| class | Quaternion |
| This is used to store information about rotation in 3d space. More... | |
| class | Ray |
| This is used to indicate a line with one end. More... | |
| class | RayQueryTool |
| This provides a number of optional tools for working with a Mezzanine::World. More... | |
| class | ResourceInputStream |
| A stream from a file, can read from zip files as well. More... | |
| class | ResourceManager |
| This is the manager responsible for the loading and unloading of files. More... | |
| class | SceneManager |
| This class contains utilities and functions to allow the manipulation of the Graphical scene, rather then the physics inside, or the object inside. More... | |
| class | ScriptingManager |
| What a scripting manager should look like. More... | |
| class | Serializer |
| A tool for serializing classes with specific issues serializing. More... | |
| class | SimpleTimer |
| A basic timer class that can be used to track short intervals of time. More... | |
| class | Singleton |
| This is a convenient base class intended to be used with classes that need to be singletons. More... | |
| class | SliderConstraint |
| class | SphereCollisionShape |
| A sphere physics shape. More... | |
| class | StaticMeshCollisionShape |
| A triangle mesh collsion shape based on a graphics mesh. More... | |
| struct | StickyConstraintConstructionInfo |
| Simple struct for holding information on how sticky constraints should be constructed. More... | |
| struct | StickyData |
| This is a basic class for storing the data related to the sticky behavior available to actorrigid's. More... | |
| class | StringTool |
| This is a utility to help perform all kinds of string related tasks. More... | |
| class | TerrainBase |
| This is the base class from which all the terrains inherit. More... | |
| class | TerrainManager |
| This is manager for terrains and their functions. More... | |
| class | TestAE |
| This is a dummy class to test if the AE field works. Details will be output to the log. More... | |
| struct | Time |
| A container for the metrics of time relevant for the timer class. More... | |
| class | Timer |
| A base timer class for the different timers. More... | |
| class | TimerCallback |
| A callback class for use automated and timed-event based timers. More... | |
| class | TimerManager |
| A manager responsible for the updating of all timers in use by this engine. More... | |
| class | Transform |
| Stores information about relative location and rotation in 3d space. More... | |
| class | TypedConstraint |
| This is the base class for all constraints supported. More... | |
| class | UIManager |
| This class is responsible for any and all user interactions with the User interface/HUD. More... | |
| class | UniversalJointConstraint |
| class | Vector2 |
| This is used to represent a point on a 2 dimentional area, such as a screen. More... | |
| class | Vector3 |
| This is used to represent a point in space, or a vector through space. More... | |
| class | Vector3WActor |
| This class is used to store or transfer a position relative to an Actor. More... | |
| class | Viewport |
| This class is for creating and managing viewports within a game window. More... | |
| class | World |
| This is the main entry point for the entire library. More... | |
| class | WorldGetSet |
| A simple set of function to manage a pointer to the gameworld. More... | |
| class | WorldNode |
| This is a helper class which non-physics objects, such as lights, cameras, ribbon trails, and particle effects may be attached to for enhanced effects. More... | |
| class | WorldObject |
| This is the base class from which classes that are insertable into the physical world. More... | |
| class | WorldObjectGraphicsSettings |
| This is a helper class for configuring graphics settings of a World Object. More... | |
| class | WorldObjectPhysicsSettings |
| This is a base helper class for configuring physics settings of a world object. More... | |
| class | WorldTrigger |
| This is an abstract class for creating in-game triggers. More... | |
Typedefs | |
|
typedef std::list < btCollisionAlgorithm * > | AlgoList |
| typedef char | Character |
| A datatype to represent one character. | |
| typedef const String | ConstString |
| A Datatype used to a series of imutable characters. | |
| typedef signed short | Int16 |
| An 16-bit integer. | |
| typedef signed long | Int32 |
| An 32-bit integer. | |
| typedef signed long long | Int64 |
| An 64-bit integer. | |
| typedef signed char | Int8 |
| An 8-bit integer. | |
| typedef int | Integer |
| A datatype use to represent any integer close to. | |
| typedef SDL_Event | RawEvent |
| This is an internal datatype use to communicate with the User input Subsystem. | |
| typedef float | Real |
| A Datatype used to represent a real floating point number. | |
| typedef Generic6DofConstraint | StickyConstraint |
| typedef std::string | String |
| A Datatype used to a series of characters. | |
| typedef unsigned short | UInt16 |
| An 16-bit unsigned integer. | |
| typedef unsigned long | UInt32 |
| An 32-bit unsigned integer. | |
| typedef unsigned long long | UInt64 |
| An 64-bit unsigned integer. | |
| typedef unsigned char | UInt8 |
| An 8-bit unsigned integer. | |
| typedef unsigned long | Whole |
| A Datatype used to represent an postive integer numbers. | |
| typedef std::wstring | WideString |
| A wide version of the String typedef. | |
Enumerations | |
| enum | AspectRatio { AR_3_By_2, AR_4_By_3, AR_5_By_3, AR_5_By_4, AR_8_By_5, AR_16_By_9, AR_17_By_9, AR_1_85_By_1, AR_2_39_By_1 } |
This is used primarily by the GraphicsManager to keep track of the supported and currently used aspect ratios. More... | |
| enum | AttenuationStyle { Att_None, Att_Linear, Att_Quadratic } |
These values represent the kind of attenuation applied to the field strength over a distance. More... | |
| enum | CollisionFilter { CF_GenericFilter = 1, CF_StaticFilter = 2, CF_KinematicFilter = 4, CF_DebrisFilter = 8, CF_SensorFilter = 16, CF_CharacterFilter = 32, CF_AllFilter = -1, CF_UserFilter1 = 64, CF_UserFilter2 = 128 } |
These are the various filters that can be applied to all physics accelerated world objects to limit what they collide with. More... | |
| enum | ConstraintParam { Con_ERP = 1, Con_Stop_ERP = 2, Con_CFM = 3, Con_Stop_CFM = 4 } |
Used by constraints for setting some parameters. More... | |
| enum | OrientationMode { OM_Degree_0 = 0, OM_Degree_90 = 1, OM_Degree_180 = 2, OM_Degree_270 = 3, OM_Portrait = OM_Degree_0, OM_LandscapeRight = OM_Degree_90, OM_LandscapeLeft = OM_Degree_270 } |
Simple enum for communicating the orientation the UI and Camera have relative to the world it is rendering. More... | |
| enum | RenderSystem { RS_DirectX9 = 0, RS_DirectX10 = 1, RS_DirectX11 = 2, RS_OpenGL2 = 3, RS_OpenGL3 = 4, RS_OpenGL4 = 5, RS_OpenGLES1 = 6, RS_OpenGLES2 = 7 } |
Used primarily by the graphics manager class during initialization. More... | |
| enum | StandardAxis { Axis_X = 0, Axis_Y = 1, Axis_Z = 2 } |
Used to identify different Axis in a 3d coordinate system. More... | |
| enum | TransformSpace { TS_Local = 0, TS_Parent = 1, TS_World = 2 } |
Used to define what frame of reference is to be used when positioning or rotating objects. More... | |
| enum | WorldAndSceneObjectType { WSO_ActorFirst = 1, WSO_ActorRigid = 1, WSO_ActorSoft = 2, WSO_ActorCharacter = 4, WSO_ActorUnknown = 8, WSO_ActorLast = 8, WSO_TerrainFirst = 16, WSO_MeshTerrain = 16, WSO_UnimplementedTerrain1 = 32, WSO_UnimplementedTerrain2 = 64, WSO_UnimplementedTerrain3 = 128, WSO_UnimplementedTerrain4 = 256, WSO_UnknownTerrain = 512, WSO_TerrainLast = 512, WSO_AEFirst = 1024, WSO_AEGravityField = 1024, WSO_AEGravityWell = 2048, WSO_AEFieldOfForce = 4096, WSO_AEPlaceHolder1 = 8192, WSO_AEPlaceHolder2 = 16384, WSO_AEUnknown = 32768, WSO_AELast = 32768, WSO_Camera = 65536, WSO_Entity = 131072, WSO_Light = 262144, WSO_ParticleEffect = 524288, WSO_WorldNode = 1048576 } |
Used by various classes to help identify what class an object is. More... | |
| enum | WorldObjectActivationState { WOAS_Active = 1, WOAS_Island_Sleeping = 2, WOAS_Wants_Deactivation = 3, WOAS_DisableDeactivation = 4, WOAS_DisableSimulation = 5 } |
This is used by all the world objects to monitor and set their physics activation. | |
Functions | |
| CollisionShape::ShapeType | BulletSapeTypeToShapeType (int BulletShapeType) |
| Convert from a Bullet Collision Shape to a CollisionShape::ShapeType. | |
| String | ConstraintParamAsString (ConstraintParam Param) |
| Get a Constraint Parameter as a String. | |
| CollisionShape * | CreateShape (xml::Node OneNode) |
| Create a CollisionShape from a snippet of xml. | |
| CollisionShape * | CreateShape (CollisionShape::ShapeType ShapeToCreate, const String &Name_, btCollisionShape *ShapeToModel) |
| Create A shape of a type and optionally model it after an example. | |
| template<class T > | |
| std::istream & | DeSerialize (std::istream &Stream, T &Converted) |
| Deserialize the next xml tag in the stream into a specific in memory class instance. | |
| void | DeSerializeError (const String &FailedTo, const String &ClassName, bool SOrD=false) |
| Simply does some string concatenation, then throws an Exception. | |
| void | PrintHello () |
| template<class T > | |
| std::ostream & | Serialize (std::ostream &Stream, const T &Converted, const String &Indent=String("")) |
| Convert any class that supports serialization or has a serializer to a string of chars in a stream. | |
| void | SerializeError (const String &FailedTo, const String &ClassName, bool SOrD=true) |
| Simply does some string concatenation, then throws an Exception. | |
| String | ShapeTypeToString (CollisionShape::ShapeType ShapeToConvert) |
| Get a string suitable for human eyes from a CollisionShape::ShapeType, may not be suitable for endusers. | |
| template<class T > | |
| void | SloppyProtoSerialize (const T &Converted, xml::Node &CurrentRoot) |
| Used to interface with a previous version of the serialization code. | |
| ConstraintParam | StringAsConstraintParam (String Param) |
| Convert A string that might be ConstraintParam to one. | |
| CollisionShape::ShapeType | StringToShapeType (const String &TypeName) |
| Convert a human readable string (as provided by ShapeTypeToString()) and convert it to a CollisionShape::ShapeType. | |
| template<class T > | |
| double | Todouble (const T &Datum) |
| Converts whatever to a double as long as the proper streaming operators are available for it. | |
| template<class T > | |
| float | Tofloat (const T &Datum) |
| Converts whatever to a float as long as the proper streaming operators are available for it. | |
| template<class T > | |
| int | Toint (const T &Datum) |
| Converts whatever to an int as long as the proper streaming operators are available for it. | |
| template<class T > | |
| Integer | ToInteger (const T &Datum) |
| Converts whatever to an Integer as long as the proper streaming operators are available for it. | |
| template<class T > | |
| Real | ToReal (const T &Datum) |
| Converts whatever to a Real as long as the proper streaming operators are available for it. | |
| template<class T > | |
| String | ToString (const T &Datum) |
| Converts whatever to a String as long as a streaming operator is available for it. | |
| template<class T > | |
| unsigned int | Tounsignedint (const T &Datum) |
| Converts whatever to an unsigned int as long as the proper streaming operators are available for it. | |
| template<class T > | |
| Whole | ToWhole (const T &Datum) |
| Converts whatever to a Whole as long as the proper streaming operators are available for it. | |
Variables | |
| const int | ConstraintParamCount = 4 |
| How many ConstraintParam Exist. | |
The bulk of the engine components go in this namspace.
This is where imporant classes like World, GraphicsManager, and The eventmanager reside. For more detailed usage information please refer to individual class documentation or the Mezzanine main page.
A datatype to represent one character.
This should be a char if String is an std::string. The XML parser expects this to be either char or wchar_t and has not be test with external types. The XML Parser expects XML_WCHAR_MODE to be defined if wchar_t is used. A remarked definition of this exists near the Character typedef in datatypes.h
Definition at line 153 of file datatypes.h.
A Datatype used to a series of imutable characters.
This is a typedef to const String, but could change.
Definition at line 146 of file datatypes.h.
An 8-bit integer.
Definition at line 79 of file datatypes.h.
A datatype use to represent any integer close to.
This is a typedef to int, but could int16 or smaller to improve performance in some situtations handheld platforms
Definition at line 130 of file datatypes.h.
This is an internal datatype use to communicate with the User input Subsystem.
This is a typedef to SDL_Event. See the SDL Documentation for more details
Definition at line 160 of file datatypes.h.
A Datatype used to represent a real floating point number.
This Datatype is currently a typedef to a float, This is to match our compilations of Ogre (rendering subsystem ogre::Real), and Bullet (physics subsystem, btScalar). With a recompilation of all the subsystems and this there is no theoretical reason why this could not be changed to a double, or even something more extreme like a GMP datatype. Most likely this switch would require atleast some troubleshooting.
Definition at line 119 of file datatypes.h.
A Datatype used to a series of characters.
This is a typedef to std::string, but could change particularly if UTF16 or UTF32 support is desired. If this is changed, The Character typedef should be adjusted accordingly.
Definition at line 136 of file datatypes.h.
A Datatype used to represent an postive integer numbers.
This is a typedef to unsigned Long. but could be smaller in some situations
Definition at line 124 of file datatypes.h.
A wide version of the String typedef.
Wide strings are seldom used, but often come in handy when dealing with Unicode strings.
Definition at line 141 of file datatypes.h.
This is used primarily by the GraphicsManager to keep track of the supported and currently used aspect ratios.
| AR_3_By_2 |
1.5 |
| AR_4_By_3 |
1.334 |
| AR_5_By_3 |
1.667 |
| AR_5_By_4 |
1.25 |
| AR_8_By_5 |
1.6 |
| AR_16_By_9 |
1.778 |
| AR_17_By_9 |
1.889 |
| AR_1_85_By_1 |
1.85 |
| AR_2_39_By_1 |
2.39 |
Definition at line 51 of file enumerations.h.
These values represent the kind of attenuation applied to the field strength over a distance.
None is the default, where the force is constant in all area's of the field. Linear is where the force applied drops by the attenuation value times the distance (strength - (attenuation amount * distance to AE center)). Quadratic is where the force applied drops by the attenuation value times the distance squared (strength - (attenuation amount * distance to AE center * distance to AE center)).
Definition at line 72 of file enumerations.h.
These are the various filters that can be applied to all physics accelerated world objects to limit what they collide with.
You can create your own groups on top of the ones that exist here, but they have to be powers of 2, and not overlap with any of the existing groups defined here. Simply pass in the Whole where appropriate.
Definition at line 83 of file enumerations.h.
Used by constraints for setting some parameters.
See the constraint class documentation for more details.
| Con_ERP |
ERP values adjust how fast the errors in the constraints are reduced. |
| Con_CFM |
CFM values adds some small value to the main diagonal on the constraint matrix to prevent degenerate matrices. |
Definition at line 70 of file constraint.h.
Simple enum for communicating the orientation the UI and Camera have relative to the world it is rendering.
This enum is used by the UI and graphics sub-systems for when a change in orientation is detected. Under normal circumstances this kind of thing should only occur in mobile devices such as SmartPhones and Tablets. However this can be forced on other devices/platforms.
Definition at line 103 of file enumerations.h.
Used primarily by the graphics manager class during initialization.
This enum specifies which Rendersystem is to be used for rendering.
Definition at line 118 of file enumerations.h.
Used to identify different Axis in a 3d coordinate system.
Definition at line 133 of file enumerations.h.
Used to define what frame of reference is to be used when positioning or rotating objects.
| TS_Local |
Local space, aka the object in questions world position is used as origin. |
| TS_Parent |
Mostly reserved for rotations, means a rotation to occur around the parent instead of self. |
| TS_World |
World space. |
Definition at line 142 of file enumerations.h.
Used by various classes to help identify what class an object is.
This enum can be used to express any object which could be considered "insertable" into the game world.
Definition at line 163 of file enumerations.h.
| CollisionShape::ShapeType MEZZ_LIB Mezzanine::BulletSapeTypeToShapeType | ( | int | BulletShapeType | ) |
Convert from a Bullet Collision Shape to a CollisionShape::ShapeType.
| BulletShapeType | The ShapeType to Convert |
| The | Mezzanine engine only uses a subset of Bullets shapes, a Mezzanine::Exception with be thrown in the event an unsupported one is passed in. |
Definition at line 1682 of file collisionshape.cpp.
| String Mezzanine::ConstraintParamAsString | ( | ConstraintParam | Param | ) |
Get a Constraint Parameter as a String.
| Param | The Parameter to get as a String. |
| CollisionShape *MEZZ_LIB Mezzanine::CreateShape | ( | xml::Node | OneNode | ) |
Create a CollisionShape from a snippet of xml.
| OneNode | A Node for any Collision Shape that can be instanstiated |
Definition at line 1640 of file collisionshape.cpp.
| CollisionShape *MEZZ_LIB Mezzanine::CreateShape | ( | CollisionShape::ShapeType | ShapeToCreate, |
| const String & | Name_, | ||
| btCollisionShape * | ShapeToModel | ||
| ) |
Create A shape of a type and optionally model it after an example.
| ShapeToCreate | The Type of Shape to create. |
| Name | the name of the new shape. |
| ShapeToModel | An optional pointer to a bullet shape to include instead of creating one. |
Definition at line 1600 of file collisionshape.cpp.
| std::istream& Mezzanine::DeSerialize | ( | std::istream & | Stream, |
| T & | Converted | ||
| ) |
Deserialize the next xml tag in the stream into a specific in memory class instance.
"void ProtoDeSerialize(const xml::Node&)" and "static String SerializableName() const" must be implemented on the class instance that is passed in for this to work
| Stream | The istream to extract the required data from |
| Converted | The Class member that is deserialized. |
Definition at line 449 of file serialization.h.
| void Mezzanine::DeSerializeError | ( | const String & | FailedTo, |
| const String & | ClassName, | ||
| bool | SOrD = false |
||
| ) |
Simply does some string concatenation, then throws an Exception.
| FailedTo | What failed to happed for example "create testnode" or "acquire a mutex" |
| ClassName | The name of the class throw the exception |
| SOrD | Defaults to false, and if true uses the word "Serialization", otherwise uses the word "DeSerialization" |
| A | Mezzanine::Exception with the message "Could not {FailedTo} during {ClassName} [De]Serialization." |
This just calls SerializeError() with the third parameter false. This exists solely to make code A little more readable.
Definition at line 51 of file serialization.cpp.
| std::ostream& Mezzanine::Serialize | ( | std::ostream & | Stream, |
| const T & | Converted, | ||
| const String & | Indent = String("") |
||
| ) |
Convert any class that supports serialization or has a serializer to a string of chars in a stream.
Any Class will work with this template as long as it implements the method "xml::Node ProtoSerialize(xml::Document&) const"
| Stream | The ostream to put the serializable into. |
| Converted | The item to be serialized, which must have a "xml::Node ProtoSerialize(xml::Node& CurrentRoot) const" method. |
| Indent | Defaults to nothing but can be set to "\t" to get normal |
Definition at line 433 of file serialization.h.
| void Mezzanine::SerializeError | ( | const String & | FailedTo, |
| const String & | ClassName, | ||
| bool | SOrD = true |
||
| ) |
Simply does some string concatenation, then throws an Exception.
| FailedTo | What failed to happed for example "create testnode" or "acquire a mutex" |
| ClassName | The name of the class throw the exception |
| SOrD | Defaults to true, and if true uses the word "Serialization", otherwise uses the word "DeSerialization" |
| A | Mezzanine::Exception with the message "Could not {FailedTo} during {ClassName} [De]Serialization.""Could not {FailedTo} during {ClassName} [De]Serialization." |
Definition at line 48 of file serialization.cpp.
| String MEZZ_LIB Mezzanine::ShapeTypeToString | ( | CollisionShape::ShapeType | ShapeToConvert | ) |
Get a string suitable for human eyes from a CollisionShape::ShapeType, may not be suitable for endusers.
| ShapeToConvert | The kind of shape you want a string for. |
Definition at line 1704 of file collisionshape.cpp.
| void Mezzanine::SloppyProtoSerialize | ( | const T & | Converted, |
| xml::Node & | CurrentRoot | ||
| ) |
Used to interface with a previous version of the serialization code.
The older serialization was implemented entirely in streaming operators. This uses those, however inneficient to get the xml::Node that the current serialization solution is centered around.
| Converted | The class implementing older serialization code. |
| CurrentRoot | The place in the xml hiearchy to append the items to be sloppily ProtoSerialized. |
Definition at line 466 of file serialization.h.
| ConstraintParam Mezzanine::StringAsConstraintParam | ( | String | Param | ) |
Convert A string that might be ConstraintParam to one.
| Param | A String that should be storing, a constraint param name. |
| If | the Param does not match a type exactly, then this will throw an exception. |
| CollisionShape::ShapeType MEZZ_LIB Mezzanine::StringToShapeType | ( | const String & | TypeName | ) |
Convert a human readable string (as provided by ShapeTypeToString()) and convert it to a CollisionShape::ShapeType.
| TypeName | A String that matches exactly what returns from ShapeTypeToString(). |
| This | throws a Mezzanine::Exception in the event of a gibberish name. |
Definition at line 1726 of file collisionshape.cpp.
| double Mezzanine::Todouble | ( | const T & | Datum | ) |
Converts whatever to a double as long as the proper streaming operators are available for it.
| Datum | The whatever to be converted |
This exists for interacting with other libraies, in situations where changing the Typedefs could break things
Definition at line 258 of file datatypes.h.
| float Mezzanine::Tofloat | ( | const T & | Datum | ) |
Converts whatever to a float as long as the proper streaming operators are available for it.
| Datum | The whatever to be converted |
This exists for interacting with other libraies, in situations where changing the Real Typedef could break things
Definition at line 245 of file datatypes.h.
| int Mezzanine::Toint | ( | const T & | Datum | ) |
Converts whatever to an int as long as the proper streaming operators are available for it.
| Datum | The whatever to be converted |
This exists for interacting with other libraies, in situations where changing the Integer Typedef could break things
Definition at line 205 of file datatypes.h.
| Integer Mezzanine::ToInteger | ( | const T & | Datum | ) |
Converts whatever to an Integer as long as the proper streaming operators are available for it.
| Datum | The whatever to be converted |
Definition at line 191 of file datatypes.h.
| Real Mezzanine::ToReal | ( | const T & | Datum | ) |
Converts whatever to a Real as long as the proper streaming operators are available for it.
| Datum | The whatever to be converted |
Definition at line 231 of file datatypes.h.
| String Mezzanine::ToString | ( | const T & | Datum | ) |
Converts whatever to a String as long as a streaming operator is available for it.
| Datum | The whatever to be converted |
Definition at line 169 of file datatypes.h.
| unsigned int Mezzanine::Tounsignedint | ( | const T & | Datum | ) |
Converts whatever to an unsigned int as long as the proper streaming operators are available for it.
| Datum | The whatever to be converted |
This exists for interacting with other libraies, in situations where changing the Integer Typedef could break things
Definition at line 219 of file datatypes.h.
| Whole Mezzanine::ToWhole | ( | const T & | Datum | ) |
Converts whatever to a Whole as long as the proper streaming operators are available for it.
| Datum | The whatever to be converted |
Definition at line 179 of file datatypes.h.
| const int Mezzanine::ConstraintParamCount = 4 |
How many ConstraintParam Exist.
Used in some algorithms and we didn't want it to look like a magic so we defined it here.
Definition at line 91 of file constraint.h.
1.7.3