Tons of progress this week. Too much to detail everything that everyone did. But I think I can mention everyone at least Once. This weeks shining moment of success seems to be having a working copy of the game in Mac OS X. We also have some solid progress on our level for “Catch!”.
John B finished customization of cAudio, a sound library that will handle 3d sound. Sqeaky hacked cAudio together with some low level engine changes to make it work on Linux. Kirk M got the Mac port working. Nick J and Joe H have some cubical walls and a solid mock-up of a level. Dave C is investigating software options for the himself and other artists.
We haven’t lost any team members since last week, and we are all still making progress. That is a good week as far as I am concerned.