Level Ideas
This Page is a mess of raw ideas that need to be organized and is omitting many ideas that are in the repos
Level Ideas
Put level ideas Here in their own section, even if they aren’t fully baked yet. be sure to include a description of the level, all the Throwable, the Landing Area and any Mockups or sample images you have.
Some Loose Mockups
Here is a small list of mockups not attached to any level description yet:
Simple Level in PDF
Simple Level in ODG
High Arc Level in PDF
High Arc Level in ODG
Bird’s Nest
This level is going to have a woodlands theme with a large tree taking up the right edge of the screen. The tree trunk will act as a back edge to allow player to bounce items back onto the play field. Coming from the background will be a large branch near the top of the tree passing through the Plane Of Play, where there will be a minimal landing area consisting of several dots. Preferably on a 20 inch monitor this level will match a 1 to 1 scale with a real tree cross section, this will provide the feeling of being near the top of a large tree.
Occasionally a Robin will swoop through and interfere with objects in flight. There will being a variety of woodland distractions in the background, simple stuff like flowing leaves and animals to the occasional bigfoot sighting. This should be a highly detailed and more difficult level.
Throwables
The player will have a variety of smallish branches and twigs of minimal value to ‘build a nest’ with. There will also be several eggs with disproportionately high weight, that are likely to crash through a poorly built nest. The eggs will also have a higher value.
Landing Area
With be 3 to 5 dots that are positioned such that one could precariously balance the Throwable twigs between them. There is also a backup wall to make the level slightly easier.
Mockups
None yet
In The Face
This level will be the side view of some guy holding his mouth open and head tilted upward. The nose should be at such an angle that the food is likely to roll from it to clear off the level. The guys head should bob back and forth slowly to add a small amount of uncertainty. This should be an easier level.
Throwables
Various food items, jello, Cupcakes, whatever… A mix of shapes varying rigid vs soft body as appropriate.
Landing Area
Get the food in the mouth. There should be plenty of space to accommodate all the food, since his cheeks will be opaque, the player will not be able to see the final resting place of the food,
Mockups
Bakery Mockup in PDF
Bakery Mockup in ODG
Rope Bridge
This is going to be a very simple, and minimalistic level that will be moderately difficult. You will be given a piece of rope with weights on the ends and will be expected to use this to hold up a number of other Throwable items.
Throwables
The main item to be concerned about is a soft bodied length of rope that is about 10cm long with weighted ends, it is just large enough to span the landing area. There could also be some dense items to make keep the rope suspended more difficult. There should be at least a few circular items which are to be caught by the bridge the player contructs
Landing Area
The landing area is two 1 cm circles 6 to 8 cm apart. Ideally the weight rope will dangle the weight of either end.
Mockups
Weghted Rope/Chain in PDF
Weghted Rope/Chain in ODG
Water Table Tennis
Throwables
Ping pong type balls, a few lead balls, and some balls of almost neutral bouyancy
Landing Area
Water covers the bottom half of the screen, and half of the landing area is covered in water, and the other half is behind a wall. The player must throw the balls such that they sink under the wall before resurfacing
Mockups
None yet
Solar System
Throwables
Landing Area
Mockups
None yet
Template
Throwables
Landing Area
Mockups
None yet

















