Joseph Toppi – Lead Developer
Co-founder of BlackTopp Studios. Joseph has 11+ years of programming experience on an array of languages and platforms. Nowadays he’s sharpening his skills with C++ to develop the Mezzanine Engine. It is not uncommon to see enterprise grade code that is as maintenance free as it can get come out when he’s done with a given task.
John Blackwood – Developer and Designer
Co-founder of BlackTopp Studios. John started C++ development with this project back when it was started in early 2010. Since then he’s learned the language at a rapid pace and is currently trying to understand Mezzanine Engine’s dependency libraries to know how to best interface with and use them.
Jason Halder – Business Commando
CFO of BlackTopp Studios. Jason started with us in early summer of 2010 once the founders realized legal stuff was extremely boring. He often attends meetings and gatherings for startup and IT businesses to network and get the BTS name out there. He also brings an “everyday gamer” perspective to BTS development that can often be forgotten by a designer.
Nastasja Soto – 3D and 2D Artist
Cool game artist with an impossible-to-say name from Chile who enjoys making any game related stuff. When BlackTopp studios was needing a Blender artist, they got in contact with her and she was in charge of making some format conversions using Blender, then she started making some art concepts for Catch!. Since then they work together and live happily ever after.
Gary Smith – 3D and 2D Artist
The first artist discovered by BlackTopp Studios. Gary is a game artist with a not-so-impossible to say name from Virginia. Gary was first discovered by a chancy post on Deviant art and he stepped up to the challenge of game art. He is a skilled and very detail-oriented artist, fluent with 3D Studio Max, Gary helps with the creation of 3D art for Catch!.