Aug 072011
 

A Pile of Books

Our documentation would fill at least two of these.


We have uploaded a new version of the Physgame API Documentation. We have converted the complete pugixml manual to correctly reference items in our API. The look and feel was changed to more closely match the webpage. Please let us know if you have any questions or concerns about the new version of the documentation.

Vaguely Playable

 Progress  Comments Off
Jun 172011
 
Vaguely Playable

We have made a great deal of incremental progress and started plans for some bigger changes. John is busy in Canada building up the User Interface System to be more robust, easier to use and have a more complete set of widgets. Gary and Nastasja have created enough art and 3d models to complete four [...]

Mar 272011
 
New Documentation Available

We have uploaded a new version of the Physgame API Documentation. This is a great overview of our current progress if you are interested in making video games with the Physgame Engine. A significant effort has been made to keep it up to date with the actual engine functionality, but not as much effort was [...]

Mar 182011
 
Progress In the New Year

Since the new year we have been adding features and pressing for more performance in our game engine. Every member of the team something good to show. Kirk has the Mac port of the Physgame Engine back in a demo worthy state. John has added support for changing graphics configuration at run-time, added user interface [...]

Oct 062010
 
25,000 Lines, Art a Game Plan and a Whale

Still more steady progress to be made this update. The artist are getting close to having the levels we need for our steam submission. Progress on the code just keeps coming. Every has done their own piece. Dave and Gary have each assembled the 3d parts for several levels. John has coded a large number [...]

Aug 292010
 
Getting Rid of the Trash

We have had tons of progress since our last blog post. On the artwork side of the game our artists have made progress on some of the art for a stand alone levels and some campaign levels. Some of the models that have has been worked on include a bottle, and a knife set. Also [...]

Jul 262010
 
Mac Port and Multimedia

Tons of progress this week. Too much to detail everything that everyone did. But I think I can mention everyone at least Once. This weeks shining moment of success seems to be having a working copy of the game in Mac OS X. We also have some solid progress on our level for “Catch!”. John [...]

Katamari of People

 Progress  Comments Off
Jul 192010
 
Katamari of People

Progress was slightly interrupted this week. Despite this we have more functional code, and more hands helping. Any time is good when you get past a few major problems problems, and have more people to share the good times with. Some new additions to the team include Ducky, Dave C, Nick J, Joe H, and [...]

O Canada

 Progress  Comments Off
Jul 122010
 
O Canada

These past two weeks we have made some progress, gained some tools and lost some people. Well we only slightly lost some people. As I write this John is sitting in Saskatoon, Canada Norther Dakota. He plans on seeing through his role in game development despite this. We also picked up a Macbook to start [...]